I recommend Speleomorph, PrograMaze, and Add Man 2.
Speleomorph - a nonlinear puzzle game made for Metroidvania Month 16, inspired by the Shapeshifting theme. Placed #1 (of 75) in Design and #4 in Enjoyment, #11 overall.
See my YouTube playlist of various playthroughs.
Fitting Words - a letter puzzle
Also on itch.io, and there's a short YouTube playlist of playthroughs.
Various Rules - a puzzle where the rules vary
PrograMaze - machine code puzzle game
Bruno Dias wrote a short article for Vice about the PuzzleScript prototype.
Don't Fall - build a platformer level by platforming (only three levels)
Shuffle |
Stack Puzzle |
Pinion |
Three touchscreen-oriented takes on a RPN / concatenative stack machine introduction (just an interface test, only a few "puzzles" in each)
Feat - a one button maze
dwim - choosing modes for reinterpreting programs (related to the Won't get fooled systematically idea)
around every corner - navigate a maze while running from the dark
A Change of Plans - puzzle platformer with a level editing mechanic
Potential - force fields (unfinished)
I worked at Zindagi Games in 2011, where I wrote UI and save code for the PS3 title Medieval Moves: Deadmund's Quest.
Computer Games Class (2012)
Current Resistance - Educational games class project with Matt Cirigliano and Gabriella Moore (2013)